Wednesday, May 29, 2002

MUDs, MMORPGs and Me

Kottke discussed a presentation at ETech which introduced the notion that there are four broad personality types associated with on-line gaming, especially MMORPGs. In turn, this talk was apparently based on Players Who Suit MUDs (pun intended, I'm sure) by Richard A. Bartle:

So, labelling the four player types abstracted, we get: achievers, explorers, socialisers and killers. An easy way to remember these is to consider suits in a conventional pack of cards: achievers are Diamonds (they're always seeking treasure); explorers are Spades (they dig around for information); socialisers are Hearts (they empathise with other players); killers are Clubs (they hit people with them).

Now my lifestyle just doesn't lend itself to playing MMORPGs. Everquest and the like derive their main benefit from the ability of players to link up with each other online and engage in cooperative quests. Sort of like AD&D online. But years ago I played AD&D, and nowadays I play console RPGs, and I have to categorize myself as a Spade. Make of that what you will.

Seriously, the thing I value most about Final Fantasy X is not the battles, but the expanding world, and the storyline that is revealed by moving through it. Even Resident Evil's main attraction to me is the movement through the mansion, finding bits and pieces of the puzzles, not the endless shotgun blasts at zombie after zombie. Of course, RE and it's ilk are cool just for the fusion of game genres (now old hat) that results in the label 'survival horror'.

P.S. - Still talking about good old PSOne Resident Evil here. I haven't sprung for the Gamecube yet. But if I do, it'll be 90% for this remake, and 10% for Pikmin.

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