I'm in the final stages of Silent Hill, which in my case probably means weeks of play yet. But I'm starting to burn out a little on linear RPGs, so I decided to use some of my allowance this payday to buy a platform game. My choice: Jak and Daxter. True to my form, I started without reading any directions. And true to her form, Kelly came creeping downstairs to interrupt my gameplay.
I think there's a rule that she needs to play my characters until they are dead or in dire straits. This time, she was running around until she encountered a spiked pit, then handing me the controller. In this case, I'd just turn around and do something else, and in minutes she was demanding the controller again. Go figger.
One note about Silent Hill: I got stuck once and consulted GameFAQs. In the walkthrough I consulted, they explained that the game had four endings, good+, good, bad+ and bad. In order to get a good+ ending, you have to do certain things right. Unfortunately, they don't all make any sort of sense. I'm shut out of the good+ ending because I failed to collect a puddle of spilled red liquid early in the game! I could go back (having kept a steady stream of saves), but I'm unwilling to play through all the intervening action to get back to where I am. Boy is that irritating. You'd think these people would try to make the game playable and fun. It isn't 'challenging' if the goals are arbitrary. So instead of getting an A+, the game designers will be getting a B- at best...